Outside

In a departure from Two Point Hospital, Two Point Campus features three areas in which to build the environment: inside rooms, elsewhere inside campus buildings, and Outside. Here, it is possible to design simple or complicated areas, using various manners of plant life, fences and walls, seating, entertainment and food items, and many more.

Foliage


Foliage consists of various trees and plants, many of which have Customisation options to change their appearance, allowing the player to theme campuses for different seasons.

Extendable Items


Whereas most items are simply placed one at a time, fences, hedges and walls are more flexible. Although one column of an extendable can be placed by itself, the default behaviour of such items is to click and drag them in order to "draw" a line of any length, as shown to the right. This line can be oriented in eight directions, horizontal, vertical or diagonal.

This run will count as one item, be selectable as such, and cost the same no matter the length. It can be subsequently edited by clicking and dragging the column at either end, allowing the player to contract, expand, or change the direction of the fencing.

Another option is accessible by pressing the button to the right of the build menu. This will change the placement form to Perimeter, meaning that extendable items will now, again by clicking and dragging, be be drawn in a grid, rather like placing a room.

Although created in one action, this is placing four runs at once. As such, the cost is quadrupled, and selling or editing the extendable item afterwards will need to be done for each of the four fences independently.

Pressing the button will return to line placement mode.

Paths and Terrain
Each Campus features a selection of different textures that can be used for ground tiles, to represent natural or paved surfaces. Similarly to Fencing, Paths and Terrain can be placed using both Line and  Perimeter mode.

While Perimeter Mode will fill the entire selected area with the chosen texture, Line Mode has more flexibility. When Line Mode is selected, the player will notice the appearance of a vertical slider.

By default, paths will be drawn at two tiles' width. By moving the slider down to, the width will be reduced to one tile. By raising it to, the width will be increased to three tiles. Drawing paths in a line can, as with fencing, be performed at any 45° angle.

Generally, earth, grass, pebble and sand textures are classified as terrain, while concrete, tiles and cobblestones count as paths. Wherever possible, Pointians will walk on paths rather than terrain, as such they are useful for planning foot traffic.

Show/Hide Paths & Terrain

Items
While there are several items that can be be placed both indoors and outdoors, many items can only be placed in the exterior, including many varieties of of plants and trees. There are three item lists, each featuring exclusive foliage, as well as many constants. Of note is that Cheesy Heap: Delta Rye is an exception, featuring no foliage at all.

Normal
Featuring a large variety of trees and hedges, which can mostly be customised to represent Spring, Summer or Autumn. Used in: Freshleigh Meadows • Piazza Lanatra • Noblestead • Fluffborough • Upper Etching • Blundergrad • Urban Bungle • Two Point University •  Universe City • Cape Shrapnull • SS undefined Lifeless Estate

Winter
Featuring slightly different foliage, including wintery items. Used in: Mitton University • Spiffinmoore • MS undefined Lake Tumble • Pointy Peak

Tropical
Featuring foliage suitable for warmer climates, largely revolving around palm trees. Used in: Pebberley Ruins • Breaking Point • MS undefined Molten Rock