Staff

Members of Staff are hired by the player to help run each campus.

Hiring
Pressing the button will open up the Hire Staff screen: Hire Staff Screen The tabs at the top of this screen will allow the selection of staff types, Teachers,  Assistants and  Janitors, with the number displayed on each tab representing currently employed staff. The tabs on the left allow for filtering each staff type by the desired Qualification, including every Course-specific one.

Applicants The button can be used to dismiss an applicant, freeing up the slot for the next to appear. A new applicant will appear every 8 days until all available slots are filled.

??FIGURE OUT??
 * A new applicant slot will appear with every X Campus Levels, up to a maximum of X. ??DIFFERENT FOR EACH STAFF TYPE??
 * X Teacher application slots will be added for each new Course added to the Campus, for applicant with that Course's Qualification.
 * Other educational Foundations in Two Point County will also be hiring, and as such applicants will disappear from the Hire Staff screen, and must be recruited as quickly as possible.

Applicant Inspector Clicking on an applicant will reveal more details:
 * Recruitment Fee: An additional amount immediately payable upon hiring.
 * Skills: Qualifications the Staff Member already possesses, with their precise effects detailed.
 * Reference: Accompanied by a single line of Flavour Text, just for fun, each Staff member will possess 1-3 permanent Traits, which may be positive or negative. Agnes Mojo has an Iron Bladder, which is good, but is a Lollygagger, which is not. However, she has a cool name, so why not?

If the applicant meets the player's liking, pressing will add them to the Campus, assuming the Recruitment Fee can be afforded. If not, the player may press to return to the main Staff Hire screen without dismissing the applicant outright, or  to remove them from the Staff Hire screen entirely.

Note: Hiring Staff is a reliable way to raise the Campus Level. Teachers will provide a larger boost than Assistants or Janitors.

Inspector
The Staff Inspector is the paperdoll-style information panel that pops up upon selecting a member of staff, displaying everything there is to know about them.

Main Header Always at the top of the Inspector, this section will feature a polaroid snapshot of the Staff Member in question, along with their Staff Type icon; in this case Agnes Mojo is a.

The name is displayed to the right, which can be clicked on in order for the player to rename this Staff Member, if desired. Either side of this are arrows which will allow cycling through all the employed Staff of this type. The button can be used to close the Inspector.

Beneath this will be the row of buttons for the Staff Inspector's five tabs:

Inspector-Tab-Overview.png Staff Overview
Employment Panel
 * Main Articles:, , 

The top banner here will reflect the Staff Member's current rank. Agnes Mojo has received sufficient training to be promoted to Professor, the third rank for a Teacher.

The icons here represent Qualifications the Staff Member possesses, along with their respective skill levels. Each Staff Member may have three Qualifications, each with a Skill Level from 1-10. These will be explained in more detail in the Skills & Traits tab section.

To the left is the Staff Member's overall Happiness, Represented as a percentage, this is explored in more detail on the Staff Happiness tab.

To the right is the Staff Member's. This consists of the value itself, accompanied by an icon representing the Staff Member's satisfaction with their pay.

If the icons represents a lack of satisfaction, or if the player would simply like to increase it all the same, the slider below can be used to raise the Staff Member's salary. The icon will change to reflect the Staff Member's opinion on the improvement, and when the player is satisfied with the arrangement, pressing the button will confirm it; elsewise the pay change will be abandoned when the Inspector is closed.



Concerns & Activity Panel If the Staff Member has any pressing concerns, they will appear here. In this case, Agnes Mojo has not had a raise commensurate with all her training, and would like fair recompense.

Below this is the Staff Member's current activity. For example, Agnes Mojo is currently teaching a class in the Jousting Field.

Feeling Panel

Various factors will affect the feelings of Staff Members. Hovering the cursor over this panel will reveal a tooltip detailing each effect. In the case of Agnes Mojo, her recent activities have left her with many positive effects. As such, most of the feelings in the example appear on green backgrounds; negative feelings will appear in red.

Feelings may supply the Staff Member with buffs or debuffs, such as increasing Happiness or Healthiness.

Traits Panel

Traits are permanent factors of a Staff Member. As such, Agnes Mojo still has the same Traits with which she was hired. In the same manner as with Feelings, a tooltip will be used to display more information here.

Inspector-Tab-Mood.png Staff Happiness
Mood

The top bar on this page is the same as the smaller version on the Staff Overview Tab. It is an overall reflection of the rest of the bars on this page, supplemented by the various buffs and debuffs from the any Feelings affecting the Staff Member.

Since Agnes Mojo is enjoying many positive feelings, the shortcomings in the rest of her attributes are more than made up for by the buffs she has accumulated, maximising her Happiness bar at 100%.

Please click on the name or icon for each attribute for more details of how to deal with them effectively.

Needs Panel The attributes in this section revolve around bodily functions. As long as the requisite facilities are available, the Staff Member will take care of themselves while enjoying downtime between Training sessions, classes, or other Job Assignments.

Agnes Mojo is looking after herself well here, most of the bars are full, or close to it. She will need to take care of her Hygiene rating sooner rather than later, though.
 * : How much of their stamina the Staff Member has used up. They will need to go on break to recover their energy.
 * : The Staff Member's overall constitution. Being outdoors and enjoying the Fresh Air Feeling allows Healthiness to recuperate, so a Knight School teacher like Agnes Mojo will often be in good shape here. She has also been eating at Kiosks, rather than Vending Machines, which is beneficial to Healthiness.
 *  & : Kiosks, Vending Machines, and various items in the Staff Room are the main means by which Staff Members will restore these bars. Although doing so will generally have adverse effects on their...
 * : Everybody has to go. It always important to have sufficient Bathrooms at convenient intervals around a Campus.
 * : Staff Members are just as subject to germs and grime as their Students. Sinks in the Bathroom are important, as is a good helping of Hand Sanitisers in every room, and dotted around Campus Buildings. However, the best way to restore the Hygiene gauge is a trip to the Shower Room.

Environment Panel This section deals with the Staff Member's satisfaction with their surroundings, and thus will have more passive effects than the attributes in the Needs section.
 * : A multitude of items can be used to make indoor and outdoor spaces attractive. Ensuring that decorations are placed in sufficient quantities will make Staff and Students happy.
 * : There are three possible climates for Campuses: Temperate, in which the temperature is fine; Cold, where heating devices will be needed, indoors and out; and Hot, where the Outside is fine, but air conditioning will be needed indoors.
 * : Staff will be much happier and perform better in rooms that have a high prestige rating. They deserve a bit of spoiling!

Career Panel Staff Members do not like to be taken for granted, and will become unhappy if they are not rewarded sufficiently to their liking, or allowed to develop their skills.


 * : Agnes Mojo was unhappy before, and asking for a raise. Since this was granted, as shown in the Employment section, she is a lot happier now. Adjustments to the way Staff raises are administered can made on the Overview's Policy tab.
 * : Improving their skills helps Staff Members to feel useful and accomplished. Having spent significant time in a Training Room, Agnes Mojo is very satisfied in this regard.

Feeling

This section will list the Staff Member's current Feelings, with a description for each one. It does, however, lack the details of the specific buffs and debuffs that are listed in the tooltip on the Staff Overview tab.

Inspector-Tab-Skills.png Skills & Traits
Qualifications
 * Main articles: Staff Qualifications and Staff Skills

The icons here represent Qualifications the Staff Member possesses, along with their respective skill levels. Each Staff Member may have three Qualifications, each with a Skill Level from 1-10. These may be clicked on in order to open the Training Screen with the focus on that Staff Member, and the next level of that particular Qualification. If the Staff Member only has 1-2 skills, an empty slot will be shown, which can also be clicked on, to open the Training Screen at "Select Qualification". Next to each icon is the name of the Qualification is its name, accompanied by the specific skill it bestows upon the Staff Member. For example, four levels of the has raised Agnes Mojo's Teaching Skill to 100%, 2 levels of  gives her a 10% chance of giving a Student the Inspired Feeling, and her single level of  improves her performance in the Research Lab by 20%.

Traits

This section will list the Staff Member's Traits, with a description for each one. It does, however, lack the details of the specific effects that are listed in the tooltip on the Staff Overview tab.

Inspector-Tab-Job-Assignment.png Job Assignment

 * See also: Job Assignment Screen

On this tab, the player can specify which tasks a Staff Member will or will not perform. With apologies to Professor Mojo, the example given this time is that of Assistant Emilia Boff, who is trained with the First Aid Qualification. She may be assigned to any of the universal Assistant tasks, such as Food & Drink Kiosks, or the Library, but she cannot be assigned to the Marketing Office or Pastoral Support, since she does not possess the requisite qualifications for those rooms. As such, those two assignments are darkened out, and marked "Not Qualified". The tick box to the left of each assignment allows the player to specify which jobs the Staff Member will take. Emilia Boff is a well-trained and highly specialised member of staff, with 600% Medical Skill; as such, she would be wasted elsewhere, and is assigned only to the Medical Office. By default, a Staff Member will be assigned to all tasks for which they are qualified.

Each assignment has two numbers with it: the first specifies how many Staff Members are assigned to that task, and the second, how many are qualified to be assigned. In the example given, the Assistants are divided into specialised pools:
 * 4 are trained with Pastoral Care, and are assigned to Pastoral Support,
 * 5 are trained with First Aid, and are assigned to the Medical Office,
 * 12 are assigned to Libraries. Although any Assistant can do this job, they are best trained with Library Management.
 * 16 are assigned to both the Student Union and Food & Drink Kiosks.

Inspector-Tab-Stats.png Staff Stats
This tab will allow a player to review a Staff Member's performance.

Work This sections specified how many tasks the Staff Member has performed, which will differ across the three Staff types. Agnes Mojo, as a Teacher, has taught 17 classes, given 7 Students Private Tuition, and generated 1279 Research Points across 6 Research Projects.

Career There will be 3-4 sections here:
 * Time Employed
 * Wages Paid
 * Training Completed
 * Awards Won (this field will not appear if the number is zero).

Actions
{| At the bottom of the Staff Inspector is a series of buttons, used to directly affect the Staff Member:
 * colspan=2 |Staff-Inspector-Action-Buttons.png
 * Inspector-Button-Dismiss.png
 * style="padding-left:10px;" | Fire Staff: Send a member of staff packing. They will attempt to lay a guilt trip on the player.
 * Inspector-Button-Pick-Up.png
 * style="padding-left:10px;" | Pickup Staff: Pick up the member of staff so that they can be put to a particular task.
 * Inspector-Button-Break.png
 * style="padding-left:10px;" | Send on a Break/Back to Work: Unlike other buttons, this is a toggle. A member of staff can be manually put on break, or put back to work.
 * Inspector-Button-Timetable.png
 * style="padding-left:10px;" | Timetable: (Teachers only) Opens up the Timetable, to the Staff Tab, with the focus on this particular Staff Member.
 * Inspector-Button-Training.png
 * style="padding-left:10px;" | Train Staff: Opens up the Training Screen, with the focus on this particular Staff Member.
 * Inspector-Button-Staff-Customisation.png
 * style="padding-left:10px;" | Staff Customisation: Opens the Staff Customisation Screen.
 * Inspector-Button-Training.png
 * style="padding-left:10px;" | Train Staff: Opens up the Training Screen, with the focus on this particular Staff Member.
 * Inspector-Button-Staff-Customisation.png
 * style="padding-left:10px;" | Staff Customisation: Opens the Staff Customisation Screen.
 * Inspector-Button-Staff-Customisation.png
 * style="padding-left:10px;" | Staff Customisation: Opens the Staff Customisation Screen.