Students

Education
Students can enrol on your campus to study. Each of them can take a course in which they want to graduate. They can level up their studies to achieve better grades by going to classes or taking assignments. You can collect extra XP fees every month by levelling up your students. Each student has a learning rage, which is affected by the student's mood. The students either graduate after the course ended or quit before it. To keep them on your campus, you need to provide them with multiple facilities and entertainment.

Archetypes
=Inspector=

Overview

 * Course: Indicating the student's progress in their chosen field.
 * Happiness: See below
 * Status: The student's current focus, whether it be work, rest or play.
 * Feelings: See below
 * Traits:See below

Mood
Each student has an overall happiness rating, which will naturally decrease over time, unless their needs are met.

Needs
The higher these bars, the more happy the student will be.


 * Energy:
 * Healthiness:
 * Food:
 * Drink:
 * Toilet Comfort:
 * Hygiene:
 * ???Boredom:

Environment

 * Attractiveness: Reflecting how attractive the current environment is.
 * Thermal Comfort: Reflecting how close to an ideal temperature the current environment is.
 * Room Prestige: Reflecting how impressive the current room is.

Facilities

 * Accommodation:
 * Personal Goals:
 * Clubs:
 * Relationships:
 * Tuition Fees:

Feelings
Feelings reflect the current factors affecting students. Most will affect their wellbeing and performance, in positive or negative ways.

Social Life

 * Clubs:
 * Relationships:

Personality
Please see above for archetypes.

Traits are permanent aspects of each student, which can have positive or negative effects on their wellbeing and performance, including how they affect others.

Academic

 * Education:
 * Learning Rate:

Academic

 * Course Fees:
 * Total Student Debt:
 * Statistics: Specific performance relating to classes, assignments, private tuition and personal goals.