Breaking Point

"I have many-a-fond memory on the shores of Breaking Point. I like to think of it as the County’s caper-capital, its highjinkery hotspot, for the shenanigan and hanging lot. The last time I was there I saw a beach ball shaped like a lemon - ha! - if you can imagine such a thing! What will they think of next?"

- Ricky Hawthorn

Breaking Point is the eleventh Campus of the game. To unlock it, the player will need to reach Star Level in both Pebberley Ruins and Upper Etching, which will also grant them access to Blundergrad and Urban Bungle. It is the first Campus in the game where no Courses are running at the outset. As such, there are no restrictions on what kind of university may be founded here.

A unique facility, Breaking Point Beach, is a permanent fixture in this level. It figures into the Star Objectives, and has an additional line of Party Time Objectives for unlocking its wealth of Beach Items. Here, the player may run Beach-a-Palooza parties in order to bolster the Happiness of the Student body, which is more important here than ever.

Tarquin Foxbridge has decreed that Two Point County's Ministry of Education should cut off funding to the school, forcing the Students to fund the institution directly. See below for more details.

Student Funding
The player will face a new challenge here, as this Campus eschews the normal methods of funding, including Tuition Fees, Rent and XP Bonuses. Instead, Index Challenge Mode is used in order to determine how much income the player will have.

Put simply, the overall Happiness of the Student body translates into income. Keeping Plots, Campus Buildings and Rooms high in Attractiveness and Prestige will help with this, as will helping them fulfill their Personal Goals. Most conveniently, Breaking Point Beach is right on the shoreline, ready for Beach-a-Palooza parties at any given time.

Breaking-Point-Beach-Icon.png Party Time Objectives
Unlocks:

Show all Objectives

Additional-Objectives-Icon.png Objectives
Intermittently, the player may have additional objectives sent to their inbox, with extra rewards for completing them. Where an n appears, then the condition is dynamic, and will involve the player increasing their performance in that aspect by a variable amount.