Staff

Members of Staff are hired by the player to help run each campus.

Hiring
Pressing the button will open up the Hire Staff screen: Hire Staff Screen The tabs at the top of this screen will allow the selection of staff types, Teachers,  Assistants and  Janitors, with the number displayed on each tab representing currently employed staff. The tabs on the left allow for filtering each staff type by the desired Qualification, including every Course-specific one.

Applicants The button can be used to dismiss an applicant, freeing up the slot for the next to appear. A new applicant will appear every 8 days until all available slots are filled.

??FIGURE OUT??
 * A new applicant slot will appear with every X Campus Levels, up to a maximum of X. ??DIFFERENT FOR EACH STAFF TYPE??
 * X Teacher application slots will be added for each new Course added to the Campus, for applicant with that Course's Qualification.
 * Other educational Foundations in Two Point County will also be hiring, and as such applicants will disappear from the Hire Staff screen, and must be recruited as quickly as possible.

Applicant Inspector Clicking on an applicant will reveal more details:
 * Recruitment Fee: An additional amount immediately payable upon hiring.
 * Skills: Qualifications the Staff Member already possesses, with their precise effects detailed.
 * Reference: Accompanied by a single line of Flavour Text, just for fun, each Staff member will possess 1-3 permanent Traits, which may be positive or negative. Agnes Mojo has an Iron Bladder, which is good, but is a Lollygagger, which is not. However, she has a cool name, so why not?

If the applicant meets the player's liking, pressing will add them to the Campus, assuming the Recruitment Fee can be afforded. If not, the player may press to return to the main Staff Hire screen without dismissing the applicant outright, or  to remove them from the Staff Hire screen entirely.

Note: Hiring Staff is a reliable way to raise the Campus Level. Teachers will provide a larger boost than Assistants or Janitors.

Inspector
The Staff Inspector is the paperdoll-style information panel that pops up upon selecting a member of staff, displaying everything there is to know about them.

Main Header Always at the top of the Inspector, this section will feature a polaroid snapshot of the Staff Member in question, along with their Staff Type icon; in this case Agnes Mojo is a.

The name is displayed to the right, which can be clicked on in order for the player to rename this Staff Member, if desired. Either side of this are arrows which will allow cycling through all the employed Staff of this type. The button can be used to close the Inspector.

Beneath this will be the row of buttons for the Staff Inspector's five tabs:

Inspector-Tab-Overview.png Staff Overview
Employment Panel The icons here represent QUalifications the Staff Member possesses, along with their respective skill levels. Each Staff Member may have three Qualifications, each with a Skill Level from 1-10. These may be clicked on in order to open the Training Screen with the focus on that Staff Member, and the next level of that particular Qualification. If the Staff Member only has 1-2 skills, an empty slot will be shown, which can also be clicked on, which will open the Training Screen at "Select Qualification".

To the left is the Staff Member's overall Happiness, Represented as a percentage, this is explored in more detail on the Staff Happiness tab.

Inspector-Tab-Mood.png Staff Happiness
Mood Each member of staff has an overall happiness rating, which will naturally decrease over time, unless their needs are met.

Needs The higher these bars, the more happy the staff member will be. They do not generally take care of these needs while working, so the applicable facilities will need to be made available for when they take their breaks.
 * Energy: Staff recover energy from a comfy sit in the Staff Room, coffee kiosks and certain types of soft drinks.
 * Healthiness: Improved by walking outside and eating from kiosks. Decreased with junk food and soft drinks.
 * Food: Any solid food will satisfy this need, healthy or not. Lay your campus out so staff, especially teachers who have to stay indoors, have access to quality food since they have fewer options than students to stay healthy.
 * Drink: Liquids for humans. Your hardworking staff deserves a nice tea, but any beverage will fill this meter.
 * Toilet Comfort: Your hardworking staff had too many teas. Decreases with food & beverage. Increases with that beautiful Golden Toilet you put in the staff bathroom after you created your account at community.twopointcounty.com. You did put the Golden Toilet in the staff bathroom, right?
 * Hygiene: As with students, this meter shrinks relative to how much stick and odor has accumulated by the staff member. Decreased in areas with low hygiene and from using a toilet cubicle. Increased at shower cubicles, sinks and hand sanitisers. Keep additional showers reserved for staff members because a filthy teacher will teach a very lackluster class.

Environment
 * Attractiveness: Reflecting how attractive the current environment is.
 * Thermal Comfort: Reflecting how close to an ideal temperature the current environment is.
 * Room Prestige: Reflecting how impressive the current room is.

Career
 * Pay Satisfaction: Perhaps the staff member has their eye on a raise?
 * Training:

Feeling

Feelings reflect the current factors affecting staff. Most will affect their wellbeing and performance, in positive or negative ways.

Inspector-Tab-Skills.png Skills & Traits
Skills
 * Teaching Rate:

Qualifications
 * ''Main article: Qualifications

The staff member's qualifications allow them new capabilities or increased efficiency. Each staff can have up to three qualifications.

Traits

Traits are permanent aspects of each staff member, which are made apparent during hiring and can have positive or negative effects on their wellbeing and performance, including how they affect others.

Inspector-Tab-Job-Assignment.png Job Assignment
Here the player can specify which tasks a staff member will or won't attend to. They can be trained with additional qualifications to unlock access to new tasks.

Actions
{|
 * colspan=2 | At the bottom of the Staff Inspector is a series of buttons, used to directly affect the Staff Member:
 * Inspector-Button-Dismiss.png
 * style="padding-left:10px;" | Fire Staff: Send a member of staff packing. They will attempt to lay a guilt trip on the player.
 * Inspector-Button-Pick-Up.png
 * style="padding-left:10px;" | Pickup Staff: Pick up the member of staff so that they can be put to a particular task.
 * Inspector-Button-Break.png
 * style="padding-left:10px;" | Send on a Break/Back to Work: Unlike other buttons, this is a toggle. A member of staff can be manually put on break, or put back to work.
 * Inspector-Button-Timetable.png
 * style="padding-left:10px;" | Timetable: Opens up the Timetable, to the Staff Tab, with the focus on this particular Staff Member.
 * Inspector-Button-Training.png
 * style="padding-left:10px;" | Train Staff: Opens up the Training Screen, with the focus on this particular Staff Member.
 * Inspector-Button-Staff-Customisation.png
 * style="padding-left:10px;" | Staff Customisation: Opens the Staff Customisation Screen.
 * Inspector-Button-Training.png
 * style="padding-left:10px;" | Train Staff: Opens up the Training Screen, with the focus on this particular Staff Member.
 * Inspector-Button-Staff-Customisation.png
 * style="padding-left:10px;" | Staff Customisation: Opens the Staff Customisation Screen.
 * Inspector-Button-Staff-Customisation.png
 * style="padding-left:10px;" | Staff Customisation: Opens the Staff Customisation Screen.