Items

Items can be placed throughout the player's Campuses, in Interior Rooms, the Campus Building and Outside. They may be used for teaching Classes, completing Assignments, improving the Mood of Pointians, or purely for decoration.

For a complete list of items in the game, see the Items category.

Sources for Items
Two Point Campus is replete with Items. Some are provided at various point during play, some are rewards for unlocking Star Rating, and other are unlocked by spending Kudosh. Since release, several Seasonal Events have introduced new items, and various Item Sets have been issued, all offering new Items to all players for free.

The following DLCs each introduce dozens of new Items:

In addition, the Royal Flush Item can be obtained by signing up for Two Point County, which also provides access to many exclusive Items obtained by subscribing to Amazon Prime. Finally, Modding Items can be downloaded from mod.io.

Accessing an Item List
Pressing the button on the main interface will open the main Corridor Items list, which is shown on the right. Selecting a Room and pressing the button on its Inspector will open up the specific Item List for that Room, including the Campus Building. The Item List for a specific Room will also appear when the room is first being built, or if an item is copied from that Room.

Selecting and Unlocking Items
Each item is shown in its own panel, with an icon to represent it and its cost inbeneath. Hovering the cursor over this panel will reveal more details about the item, including its effects on the Environment and the Mood of Pointians who encounter it. If the item is not yet unlocked, and will require a Kudosh payment before it can be placed, the background of the panel will be grey, and the cost will be listed rather than thecost. This Kudosh payment only needs to be made once, after which the item can be used without limit on all the player's Campuses.

Filtering and Sorting
The items list can be filtered in two different ways. Firstly by category by the tabs on the left-hand side of the list; please see below for descriptions of these different types of items.

Secondly, within certain categories are additional filter, which can be selected by pressing the button at the top of the list. This will open a panel featuring the subcategories of this item type. In the example given, the Decorative tab can be further broken down by Pictures, Rugs, or Foliage (Indoor or Outdoor, depending on which list is being viewed). Toggling each subcategory between and  will show or hide it respectively. Multiple subcategories can be selected at once.

Additionally, the button will open a similar panel, this one for Sorting the List (which can be done independently of, or in conjunction with filters). The List can be sorted alphabetically, by  cost, or restored to the  Default. will show the List in ascending order, and will show it in descending order. Whether adjusting filters or sorting, the button can be used to reset the list to its default state.

Please see below to view which category tabs feature additional filters.

Side-Tab-Favourites.png Favourites
In the corner of each Item's panel in the Item List, a is visible by default. If the Item is frequently used by the player, they can click on this icon, upon which it will be filled in with a. The item is now marked as a favourite, and will remain so until the player clicks the star again. This means that in any Room's Item List, this item can be found quickly by clicking on this Favourites tab.

Side-Tab-Recommended.png Recommended
This tab is different for each Room, containing items that Two Point Studios have determined will be effective for its use.

Side-Tab-Structural.png Structural


There are three main types of Structural Items; entrances, windows and the Partition Wall. Entrances can be found in each room's regular item list, though editing them will require that the room be re-confirmed, the same way it was when it was first built.

Side-Tab-Food-and-Drink.png Food and Drink


Food and Drink items are used to replenish a Pointian's Food and Hunger gauges. They will usually negatively impact their Toilet Comfort, and often have various other effects, especially regarding Healthiness.

Side-Tab-Seating-Inside.pngSide-Tab-Seating-Outside.png Seating


Pointians can take a load off using these items, losing Energy more slowly while seated. Seating Items that can accommodate multiple Students will always be Relationship Items, with a set range of levels, which are further explained on the Relationships page.

Side-Tab-Entertainment.png Entertainment


Each Student has an Entertainment gauge which can be replenished by these items. Various Entertainment Items are available to be placed in indoor and outdoor locations.

Side-Tab-Decorative.png Decorative


Decorative Items are used to increase the Prestige of the Plot, Campus Building or Room where they are placed. Most also raise Attractiveness in a radius, which will further boost the Happiness of nearby Pointians.

Side-Tab-Relationship-Items.png Relationship Items


These items can be used by Students in pairs in order to develop a Friendship or Romance. Each Item covers a range of levels for one of the two Relationship types, usually two or three levels of a possible four. More details can be found on the Relationships page.

Side-Tab-Club-Items.png Club Items


There are two types of Items for each club. Each has a Recruitment Stand, where Students can sign up to join, possibly under the encouragement of an Assistant. In addition, there are also three Items for each club, Each covering a range of levels. Club members can visit the Item of the appropriate level in order to gain experience in the Club, and strengthen the benefits they receive as a member. More details can be found on the Clubs page.

Side-Tab-Temperature.png Temperature


Each Campus has a climate, being Cold, Temperate or Hot. Heating Items are used on cold Campuses, and Cooling Items are used on hot Campuses. More details can be found on the Campuses page.

Side-Tab-Additional-Content.png Additional Content
This section will include items (belonging to all previous categories) from these sources:
 * (including )
 * (including )
 * (including )

Of note is that items released as part of Seasonal Events or Item Sets are not included under this tab, as they are considered extensions of the Base Game, rather than distinct DLC titles.

Equipment


Equipment is used in various indoor and outdoor Rooms to facilitate their various functions, such as the Science Hub in the Science Lab, the Training Pod in the Training Room and the Omni-Cure in the Medical Office. Janitors will often be required to maintain Equipment, or provide Upgrades.

Assignment Items


When no classes are schedules, Students can visit these Items in order to complete their Assignments and gain additional XP. They will be requested if not available, with a deadline for completion. If the Item is not made available to them in time, the Student will suffer the Failed Assignment Feeling.

Learning Power


Items used in Academic Rooms to boost Learning Rate for Students

Marketing Power


Items used in the Marketing Office to boost the effectiveness of Marketing Campaigns.

Medical Power


Items used in the Medical Office to boost the effectiveness of treatment for Medical Issues.

Pastoral Power


Items used in Pastoral Care to boost the effectiveness of treatment for Pastoral Issues.

Research Power


Items used in the Research Lab to boost the speed at which Research Points are generated and Research Projects completed.

Training Power


Items used in the Training Room to boost the speed of Staff Training.

Side-Tab-Foliage.png Foliage


As opposed to indoor foliage, more commonly listed as Plants, outdoor foliage is used to beautify Outside. Different Campuses will feature different sets of foliage, more details can be found on the Outside page.

Side-Tab-Fencing.png Fencing


Fencing is an umbrella term covering not just fences, but also walls and hedges. Most of these will be Extendable Items, which are explained in detail on the Outside page. Hedges are also classified as Foliage, and provide Attractiveness to the area.

Side-Tab-All.png All
On this tab, every Item which can be placed in the respective Room will be shown.

Wall Items
Many items, primarily Pictures, can only be placed on a wall of a Room or Campus Building, as opposed to other, freestanding items. They cannot be added to the Partition Wall. No items may be placed on the exterior walls of a Campus Building.

Inspector
The Item Inspector is the paperdoll-style information panel that pops up upon selecting an Item, displaying everything there is to know about it.

Main Header Always at the top of the Inspector, this section will feature a the icon for the item itself, along with its name. The button can be used to close the Inspector.

Beneath this will be the row of buttons for the Item Inspector's tabs, which will not all be present for every item:

Top-Tab-Overview.png Item Overview
This tab does not exist for every item; it has various forms, depending on the item, and will show the state of an item when its condition can vary. Most commonly, it displays the Maintenance Gauge for items which require upkeep by Janitors. See the Maintenance section below for more details. These four items allow the player to book an Event for their respective Rooms directly from the Inspector, and monitor both when the next event is due, and how long an active event will last.

The Item Overview tab for the will display the number of Staff that have Training scheduled, and allow the player to access the Training Screen to manage these and further training.

The Item Overview tab for the will allow the player to start a Research Project, or monitor the progress of an active Project. Kiosks are the only Items in the game outside of Rooms that require a member of Staff. As such, their Item Overview tabs feature a panel that will either indicate that an Assistant is required, or specify who is assigned.

Top-Tab-Description.png Item Description
This section largely replicates the description of the Item given via the tooltip in the Item List. The first panel supplies the description of the item, which are always worth a read!

Gameplay Effects Panel The second panel defines the effects that the Item will have both on the Environment and the Mood of Pointians that encounter it. The example given is for the Dragon Tower, which will cost a Student some Energy while raising their XP in Knight School. It will also make the area more attractive in a radius and, since the image reflects a fully upgraded Dragon Tower III, need less frequent maintenance and provide a 50% boost to Learning Power. This section can also include instructions for using the item effectively, such as the Student-to-bed ratio for the Black-Frame Bed, and the Staff requirement for a Ramen Kiosk.

Top-Tab-Stats.png Item Stats
There are only two pieces of information on this tab. Firstly, the value of the item. If the item has a Maintenance Gauge, the value will decrease as the Maintenance Gauge falls, and as such should be repaired by a Janitor if it is to be sold, so the player can recoup their entire investment.

Secondly, the total number of such Items that have been placed on the Campus. This will only ever refer to the exact same item. For example, If there are 10 Brown-Frame Beds on Campus, and 10 White-Frame Beds, the Stats panel would read 10 for each item, not 20.

Maintenance


Many items in the game come with a Maintenance Gauge on their Inspector, indicating that they will wear down with use and need to be repaired. In most cases, this maintenance will be performed by a Janitor, although bookcases in the Library will be maintained by Assistants. In addition, a passing Rebel may spontaneously maintain an item, particularly when it comes to emptying Bins.

When a Maintenance Gauge falls below 90%, the button will become available on its inspector, which will allow the player to manually call a Janitor for repairs. The icon will appear on the item until a Janitor has attended to it. Alternatively, a Janitor may be picked up by the player and manually placed next to the Item. Janitors are exceedingly good at maintaining Items, so it is rare that the player will need to manually intervene in such a way, unless there are too few Janitors available.

If the Maintenance Gauge is allowed to reduce to 0, the item will become inoperable, and be marked with a icon. Students will not be able to sleep in their beds, vending machines will not dispense Food and Drink, and most importantly, Equipment will not function and Classes will not be able to take place in the same Rooms. It is imperative the the most critical items are given due care and attention, so that the Campus may continue to function.

As an Item's Maintenance Gauge falls, the Item will lose monetary value, thus if an item is to be sold, it is a good idea to have a Janitor repair it first, so that the player may recoup their full original investment in the item.

Upgrades


Certain pieces of Equipment can be upgraded to Levels II and III in order to increase their effectiveness. These upgrades will be performed by a Janitor trained in the Mechanics Qualification, which can be further trained to higher levels for faster performance.

Almost all upgrades are obtained by completing Research Projects. The typical number of upgrades is two, up to level III, and in some cases, such as the Dragon Tower, the item itself must be researched first. Bringing up the Item's Inspector and hovering over the button will bring up a tooltip displaying the benefits and thecost of performing the upgrade. Pressing the button will summon the Janitor to perform the upgrade, as soon as one is available. The button will be greyed out if the player has insufficient funds, no Janitors are trained in Mechanics, or if the relevant Research Project has not been completed.

Upgrades in progress can be monitored via a icon which will hover the piece of Equipment, or by checking the Item Overview tab of the Item's Inspector.

In a departure from Two Point Hospital, in Two Point Campus upgrades can be performed while the item is being used, which will often be necessary so that classes and upgrades do not clash with one another.

Item Customisation


Pressing the button, either on the Item's panel on the Item List, or on the button on the Inspector of an already-placed Item, will bring up the customisation options. Each icon represents a different appearance for the item. This can be different coloured wood for furniture, different appearances for posters, or sometimes completely different appearances such as the Fireplace. The most customisable items are outdoor Foliage. In the example given, the Huge Tall Tree, there are five different colours for the leaves, representing different seasonal states.

Selecting an option will only apply to the currently-selected Item. Any time the tree is copied, or if multiple items are placed from the Item list, the selected customisation will remain. However, multiple copies of the item can each have different customisations. In most cases, different customisations will change the icon of the Item itself. The below table shows the different options for the Huge Tall Tree.