Staff

Members of Staff are hired by the player to help run each campus.

Staff Types
=Inspector=

Staff Overview

 * Qualifications: See below
 * Happiness: See below
 * Salary:
 * Status: The staff member's current focus, whether it be work, rest or play.
 * Feelings: See below
 * Traits: See below

Mood
Each member of staff has an overall happiness rating, which will naturally decrease over time, unless their needs are met.

Needs
The higher these bars, the more happy the staff member will be. They do not generally take care of these needs while working, so the applicable facilities will need to be made available for when they take their breaks.
 * Energy: Staff recover energy from a comfy sit in the Staff Room, coffee kiosks and certain types of soft drinks.
 * Healthiness: Improved by walking outside and eating from kiosks. Decreased with junk food and soft drinks.
 * Food: Any solid food will satisfy this need, healthy or not. Lay your campus out so staff, especially teachers who have to stay indoors, have access to quality food since they have fewer options than students to stay healthy.
 * Drink: Liquids for humans. Your hardworking staff deserves a nice tea, but any beverage will fill this meter.
 * Toilet Comfort: Your hardworking staff had too many teas. Decreases with food & beverage. Increases with that beautiful Golden Toilet you put in the staff bathroom after you created your account at community.twopointcounty.com. You did put the Golden Toilet in the staff bathroom, right?
 * Hygiene: As with students, this meter shrinks relative to how much stick and odor has accumulated by the staff member. Decreased in areas with low hygiene and from using a toilet cubicle. Increased at shower cubicles, sinks and hand sanitisers. Keep additional showers reserved for staff members because a filthy teacher will teach a very lackluster class.

Environment

 * Attractiveness: Reflecting how attractive the current environment is.
 * Thermal Comfort: Reflecting how close to an ideal temperature the current environment is.
 * Room Prestige: Reflecting how impressive the current room is.

Career

 * Pay Satisfaction: Perhaps the staff member has their eye on a raise?
 * Training:

Feeling
Feelings reflect the current factors affecting staff. Most will affect their wellbeing and performance, in positive or negative ways.

Skills

 * Teaching Rate:

Qualifications

 * ''Main article: Qualifications

The staff member's qualifications allow them new capabilities or increased efficiency. Each staff can have up to three qualifications.

Traits
Traits are permanent aspects of each staff member, which are made apparent during hiring and can have positive or negative effects on their wellbeing and performance, including how they affect others.

Job Assignment
Here the player can specify which tasks a staff member will or won't attend to. They can be trained with additional qualifications to unlock access to new tasks.

Actions

 * Fire Staff
 * Pickup Staff
 * Send on a Break
 * Timetable
 * Train Staff
 * Staff Customisation
 * Teacher Outfits
 * Janitor Outfits